T. Srinivasa Rao, Director NIT Warangal, unveiled the book in the Auditorium of NIT Warangal filled with faculty and students during the institute day (26-04-2016). The book was well appretiated by the audience. We hope this will help more students interested.
Thanks to all the projects backers whose contributions made this possible. We are giving away all the work we have done for free in an attempt to try to make this book reach as many people as possible. We also think this'd invite more people into community which will help improve the content and quality further.
For people who'd like to read the book, here is the link for the online copy and here is a PDF version. If you want to buy a hard copy of the book, you can get it here.
We will continue to work on improving the book, and making it better for future versions.
Also, keep an eye on your emails, we've started sending out the thank you notes. :)
We organised a workshop at NIT Warangal to train 30 students on how to build mobile game solvers. These students are potential contributors who will help improve the quality of the book that we are working on.
The workshop started off with Surya introducing what the goal of Game Automators is, and how each one of them could be contributors to reach that goal. Piyush continued by talking about the different approaches that we are taking to solve the games. Nishi taught the basics of image processing, and Vamsi explained how they were using these concepts to solve the game chess.
The students were very enthusiastic and worked hard to understand the concepts better. It provoked many to enhance their thinking ability and very asking many interesting questions. The enthusiasm they showed was carried till the end.
A second year student expressed her feedback on the workshop saying, "This is really cool, I'm so glad I attended this workshop. It's very interesting what image processing can do; this is just what I needed. I'm excited to continue learning."
Once again, we'd like to thank the project backers for making all of this possible.
FOSSASIA 2016 was a great time for Game Automators. We could successfully present the work we’ve been doing with Game Automators and have discussions with other members from the open source design and development communities about the work, the impact that it could deliver. The fun filled talk grabbed the attention of everyone in the lab at Science Center of Singapore and drew attention from designers, developers, academicians and hackers alike.
People loved what we’re doing out here with Game Automators. There’s a lot more that’s left to achieve and FOSSASIA has definitely been a step towards reaching our goals and reaching to the community with the amazing work we’re doing.
Slides used can be found here: link
We have also setup blog, check it out here: link
We got some good feedback from the reviewers and some of the project backers. We have considered the suggestions carefully and made appropriate changes to the book, and it seems to be in good shape. We have some final changes to make, and improve some parts of the design.
We are open sourcing this book so that it can get better in quality by contributors across the world. The details on how to contribute are at the end of the book.
Sudheesh gave a 20-minute talk on Game Automators and the work we are doing at FOSSASIA (Asia's biggest open-source conference). It was well received and we will give more updates on this soon.
The rewards for all the projects backers will be sent shortly as we complete the book.
We have the intial draft of the book ready. The book has been sent for review to people who have worked on automating games before.
We'd also love to get some feedback from the you, the project backers, that made this possible. You can access the full book at this link. Shoot me an email at firstname.lastname@example.org if you have any feeback or suggestions for improvement.
The video series on 'Building Mobile Game Solvers' is out! These videos will serve as an additional add-on for the book and will be specially helpful for people like me who find watching videos easier than reading books.
Here's the link:
Thanks for the support,
Here's a sneek peek into what we are working on. In this photo, our team is working on automating the mobile game 'Color Flood' at the Innovation Garage, NIT Warangal. The game has been solved using A* algorithm and beats human-level-performance.
Hello Project Backers!
The schedule for the project is represented in the Gantt Chart below. It includes the plan to complete the videos, complete the book, solve more games and organise workshops to teach more people about what we are doing.
As requested by one of the project backers, we are posting the list of games that we will solve and have tutorials on how to. We will complete atleast 18 out of the 25 games mentioned below in the next two months:
Snake, paperama, flappy bird, swing, unblock me, free flow, piano tiles 2, entangled game, simon says, move, 2048, sudoku, archery, spring ninja, jigsaw puzzle, canon hero, memory game, 2 cars, finger slayer, one touch draw, timberman, daddy long legs, swipe arrows, wordament, chess.
*the list is subject to change
Thank you all for the huge support.
Less than 30 hours after the launch of the campaign, we have achieved 100% of our funding goal. And in less than 72 hours, we reached our stretch goal of Rs. 85,000 (131%). We are ending the campaign here.
What now? I'll be posting more details, including a breakdown of roughly how the timeline's going to go (thanks to the stretch goals there's more work to be done than our previous plan has allocated). Also, one of the project backers has suggested us to mention the names of the games that we would like to solve. We loved the idea, and we will post a update regarding the same soon.
Thanks for your support! Our 30-day crowdfunding campaign has been completely backed within 30 hours of launch. We now have a stretch goal of Rs. 85,000. Please continue supporting us.
If we reach this stretch goal, we will make sure that we ship out the website and book with advanced projects as soon as possible by working for more time, and working with more students.
Website (4k) - For setting up the infrastructure.
Book (4k) - For getting the first few copies of the book printed and sending it to hacker spaces, universities and relevant organisations.
Stipend (25k for two months) - I’ll be working 25 hours/week on this project and this will help me pay for my bills. I’ll work on- making video tutorials explaining everything from the basics, writing the content in book, working on more advanced versions, making sure everything else is in place.
Rewards for students who solve (10k)
Hiring (10k) - video editing and creative content
Organising workshops at NITW (2k)
Equipment, Misc (10k) - good webcam, electronic components and software licences (if required), travel, educational exercises, etc.,
Total - Rs. 65,000
Any additional fudning over Rs. 65,000 will go towards further work, including:
Rs. 85,000 (131%) - We'll make sure that the book and website ship out with advanced projects as soon as possible by working for more time and working with more students.
Rs. 1,000 and more - have your name mentioned in website’s wall of thanks
Rs. 3,000 and more - hand written thank you note, 50% discount on book + above
Rs. 10,000 and more - have your name mentioned in the book and in description for all the videos + above
Winter Intership Video - https://www.youtube.com/watch?v=iDJW98c7uhg
Getting a good quality hard copy and delivering it on time is a challenge. Fortunately, we have the NITW press on campus who could help us. We have also contacted a few professors at NIT Warangal who know publishers, so they will be available if we need them.
Please note that the final look and features of the are subject to change based on your feedback and circumstances outside of our control.
|Sarath Kumar Somana|
B.Tech, NIT Warangal
Final Year, NIT Warangal
+ 20 students from NIT Warangal